BUSINESS BRIEF
- The company quickly digitizes educational content into engaging and impactful modules.
- The company focuses on Gamification in corporate training through Pre-employment evaluation, assessment games, and business simulation games to enhance the quality of corporate training.
- The company replaces the traditional learning approach with modern digital games & simulation-based learning.
- Its Ready-to-go platform can be integrated with existing systems and processes slashing delivery time and cost, and also provides data and insights for tracking ROI and decision making.
Solution Offered:
- Creating Fun Learning Modules- The complex concepts are transformed into a very engaging & understandable game so that students are fully involved in the learning process.
- Authoring Tool- The authoring tool allows users & organizations to create & alter their content smoothly. This allows users to quickly develop and deliver courses to learners via the platform every time there is an update in the training content.
USP:
- Delivery (Time to create one hour of content)- Takes 5 to 12 days
- Engagement- High engagement with Customer Interactions, Multiplayer team-based learning, Simulations Events, Learning Game Contests & Leaderboards.
- Technology-
a. Uses Artificial Intelligence to streamline and digitalize content.
b. The data and insights dashboard captures sweet spots, identifies problem areas, and tracks ROI
Revenue Streams:
- Subscription
- Licence
Business Divisions
Game & Simulation-based learningProposal
Industry
Education
Sub Industry
Edtech
Reason for sell-off
wants to retire
Top Customer
Deal Size
INR 15 - 18.75 Cr
Business Operation Information
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